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	<title>Comments on: Rape Isn&#8217;t a Game</title>
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		<title>By: Sparky Clarkson</title>
		<link>http://blog-aauw.org/2009/06/10/rape-isnt-a-game/#comment-3620</link>
		<dc:creator><![CDATA[Sparky Clarkson]]></dc:creator>
		<pubDate>Mon, 29 Jun 2009 14:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog-aauw.org/?p=2782#comment-3620</guid>
		<description><![CDATA[RapeLay is, of course, utterly repellent, but I hope the furor over this doesn&#039;t translate into an attack on games that try to come to terms with rape in a more intelligent way. Dangerous High School Girls in Trouble! and The Path, for instance, incorporate moments (or implications) of sexual assault without creating a &quot;simulator&quot; or glorifying the assailant. DHSGiT has already had difficulty with a distributor for including a text-only description of an imminent (and ultimately unsuccessful) rape. Including sexual assault in games  as a narrative element isn&#039;t a problem any more than including it in a book or a movie is. In fact, I feel that games that tackle rape seriously can be a powerful tool for creating empathy and understanding, a way to address the problems your retreat uncovered. However, having the player participate as a rapist IS a problem, and is a great place for community pressure to do what the law can&#039;t (as happened with Amazon&#039;s delisting of RapeLay).

You may be interested to read some coverage of this subject by games journalist (and hentai-game enthusiast) Leigh Alexander:
http://sexyvideogameland.blogspot.com/2009/02/was-rapelay-asking-for-it.html
http://sexyvideogameland.blogspot.com/2009/03/my-last-word-on-rapelay.html

and on DHSGIT:
http://sexyvideogameland.blogspot.com/2009/02/big-trouble-for-dangerous-high-school.html]]></description>
		<content:encoded><![CDATA[<p>RapeLay is, of course, utterly repellent, but I hope the furor over this doesn&#8217;t translate into an attack on games that try to come to terms with rape in a more intelligent way. Dangerous High School Girls in Trouble! and The Path, for instance, incorporate moments (or implications) of sexual assault without creating a &#8220;simulator&#8221; or glorifying the assailant. DHSGiT has already had difficulty with a distributor for including a text-only description of an imminent (and ultimately unsuccessful) rape. Including sexual assault in games  as a narrative element isn&#8217;t a problem any more than including it in a book or a movie is. In fact, I feel that games that tackle rape seriously can be a powerful tool for creating empathy and understanding, a way to address the problems your retreat uncovered. However, having the player participate as a rapist IS a problem, and is a great place for community pressure to do what the law can&#8217;t (as happened with Amazon&#8217;s delisting of RapeLay).</p>
<p>You may be interested to read some coverage of this subject by games journalist (and hentai-game enthusiast) Leigh Alexander:<br />
<a href="http://sexyvideogameland.blogspot.com/2009/02/was-rapelay-asking-for-it.html" rel="nofollow">http://sexyvideogameland.blogspot.com/2009/02/was-rapelay-asking-for-it.html</a><br />
<a href="http://sexyvideogameland.blogspot.com/2009/03/my-last-word-on-rapelay.html" rel="nofollow">http://sexyvideogameland.blogspot.com/2009/03/my-last-word-on-rapelay.html</a></p>
<p>and on DHSGIT:<br />
<a href="http://sexyvideogameland.blogspot.com/2009/02/big-trouble-for-dangerous-high-school.html" rel="nofollow">http://sexyvideogameland.blogspot.com/2009/02/big-trouble-for-dangerous-high-school.html</a></p>
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		<title>By: itrytobefair</title>
		<link>http://blog-aauw.org/2009/06/10/rape-isnt-a-game/#comment-3541</link>
		<dc:creator><![CDATA[itrytobefair]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 17:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog-aauw.org/?p=2782#comment-3541</guid>
		<description><![CDATA[here&#039;s this guy&#039;s blog...
http://stantonaudemars.blogspot.com/]]></description>
		<content:encoded><![CDATA[<p>here&#8217;s this guy&#8217;s blog&#8230;<br />
<a href="http://stantonaudemars.blogspot.com/" rel="nofollow">http://stantonaudemars.blogspot.com/</a></p>
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		<title>By: Mandy</title>
		<link>http://blog-aauw.org/2009/06/10/rape-isnt-a-game/#comment-3468</link>
		<dc:creator><![CDATA[Mandy]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 13:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog-aauw.org/?p=2782#comment-3468</guid>
		<description><![CDATA[Thanks to everyone who commented on this post. It was great to hear so many different voices and to see this serving as a place for thoughtful and informed discussion. 

One more insight to add...last week I sent this post to a guy friend, and he said he felt like this conversation wasn&#039;t meant for him. To me that sentiment exemplifies one of my points. As I saw both on the student retreat and through online research for this story, when it comes to the subject of sexual assault there are two disparate, gender-divided conversations going on about this complex issue. Any thoughts about this?]]></description>
		<content:encoded><![CDATA[<p>Thanks to everyone who commented on this post. It was great to hear so many different voices and to see this serving as a place for thoughtful and informed discussion. </p>
<p>One more insight to add&#8230;last week I sent this post to a guy friend, and he said he felt like this conversation wasn&#8217;t meant for him. To me that sentiment exemplifies one of my points. As I saw both on the student retreat and through online research for this story, when it comes to the subject of sexual assault there are two disparate, gender-divided conversations going on about this complex issue. Any thoughts about this?</p>
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		<title>By: pamela kemigisha</title>
		<link>http://blog-aauw.org/2009/06/10/rape-isnt-a-game/#comment-3437</link>
		<dc:creator><![CDATA[pamela kemigisha]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 09:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog-aauw.org/?p=2782#comment-3437</guid>
		<description><![CDATA[THANK YOU SO MUCH FOR BRINGING TO LIGHT THAT  SOME VIDEO GAMES CONTAIN ILLICIT IMAGES. WHAT THE MIND SEES AND HEARS, THE MIND FINALLY IMPLEMENTS.
WE SHOULD NOT TAKE THIS LIGHTLY, BUT WE SHOULD FIGHT IT BY ENACTING LAWS THAT FORBID MANUFACTURE OF PORNOGRAPHIC CONTENT OR ANY MANUFACTURE OF GAMES THAT CONOTE A FORM OF PORNOGRAPHY.]]></description>
		<content:encoded><![CDATA[<p>THANK YOU SO MUCH FOR BRINGING TO LIGHT THAT  SOME VIDEO GAMES CONTAIN ILLICIT IMAGES. WHAT THE MIND SEES AND HEARS, THE MIND FINALLY IMPLEMENTS.<br />
WE SHOULD NOT TAKE THIS LIGHTLY, BUT WE SHOULD FIGHT IT BY ENACTING LAWS THAT FORBID MANUFACTURE OF PORNOGRAPHIC CONTENT OR ANY MANUFACTURE OF GAMES THAT CONOTE A FORM OF PORNOGRAPHY.</p>
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		<title>By: KG</title>
		<link>http://blog-aauw.org/2009/06/10/rape-isnt-a-game/#comment-3430</link>
		<dc:creator><![CDATA[KG]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 19:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog-aauw.org/?p=2782#comment-3430</guid>
		<description><![CDATA[Great post!

Mnemosyne: The author&#039;s suggested solution to this problem (and games that simulate rape are, IMHO, a problem) was not to institute a ban.  She suggested that increasing the number of women in the industry involved in game development would help create needed dialogue.  More dialogue would likely result in an increased awareness of the fact that rape isn&#039;t fun or funny.  And I think she&#039;s right.

That said, if a private company like Amazon wants to stop selling a product that it deems offensive, it has the right to do so.  This is not a First Amendment violation.  

I agree with Katherine that it&#039;s great to hear from you.  I would be interested in hearing more about your experience as a woman in the gaming industry.  Have you encountered any direct or indirect discrimination?]]></description>
		<content:encoded><![CDATA[<p>Great post!</p>
<p>Mnemosyne: The author&#8217;s suggested solution to this problem (and games that simulate rape are, IMHO, a problem) was not to institute a ban.  She suggested that increasing the number of women in the industry involved in game development would help create needed dialogue.  More dialogue would likely result in an increased awareness of the fact that rape isn&#8217;t fun or funny.  And I think she&#8217;s right.</p>
<p>That said, if a private company like Amazon wants to stop selling a product that it deems offensive, it has the right to do so.  This is not a First Amendment violation.  </p>
<p>I agree with Katherine that it&#8217;s great to hear from you.  I would be interested in hearing more about your experience as a woman in the gaming industry.  Have you encountered any direct or indirect discrimination?</p>
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		<title>By: Katherine Broendel</title>
		<link>http://blog-aauw.org/2009/06/10/rape-isnt-a-game/#comment-3429</link>
		<dc:creator><![CDATA[Katherine Broendel]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 14:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog-aauw.org/?p=2782#comment-3429</guid>
		<description><![CDATA[I think Mnemosyne has a very unique and informed viewpoint on this topic, and I agree that free speech is incredibly important to protect and preserve.  Censorship is rarely a good thing.  That being said, I believe the point of the original post was that these types of video games solidify society&#039;s perceptions of sexual violence and the negative perceptions of women.  This occurs because, to a certain extent, sexual violence becomes something to joke about. 

I see some interesting parallels with this post and these comments with some studies I reviewed regarding the effects pornography and violent pornography have on audiences.  Generally speaking, viewing violent pornography tends to raise/create feelings of aggression toward women.  In addition, studies have shown that audiences viewing violent pornography do become desensitized to sexual violence, which is something we should want to avoid at all costs since sexual violence is already such a pervasive social problem.

While my Master&#039;s capstone (thesis) focused on the framing of sexual violence in the media, I needed to look at the social perceptions of women, victims, and the violence itself.  I have begun to blog about some of the literature and studies I reviewed for my research here:
http://scienceblogs.com/framing-science/2009/06/effects_of_pornography_on_perc.php 

I believe that until people -- and society in general -- have the same reaction to rape as they have to taking a life, these video games should not become a part of everyday life.]]></description>
		<content:encoded><![CDATA[<p>I think Mnemosyne has a very unique and informed viewpoint on this topic, and I agree that free speech is incredibly important to protect and preserve.  Censorship is rarely a good thing.  That being said, I believe the point of the original post was that these types of video games solidify society&#8217;s perceptions of sexual violence and the negative perceptions of women.  This occurs because, to a certain extent, sexual violence becomes something to joke about. </p>
<p>I see some interesting parallels with this post and these comments with some studies I reviewed regarding the effects pornography and violent pornography have on audiences.  Generally speaking, viewing violent pornography tends to raise/create feelings of aggression toward women.  In addition, studies have shown that audiences viewing violent pornography do become desensitized to sexual violence, which is something we should want to avoid at all costs since sexual violence is already such a pervasive social problem.</p>
<p>While my Master&#8217;s capstone (thesis) focused on the framing of sexual violence in the media, I needed to look at the social perceptions of women, victims, and the violence itself.  I have begun to blog about some of the literature and studies I reviewed for my research here:<br />
<a href="http://scienceblogs.com/framing-science/2009/06/effects_of_pornography_on_perc.php" rel="nofollow">http://scienceblogs.com/framing-science/2009/06/effects_of_pornography_on_perc.php</a> </p>
<p>I believe that until people &#8212; and society in general &#8212; have the same reaction to rape as they have to taking a life, these video games should not become a part of everyday life.</p>
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		<title>By: Pia Guerrero</title>
		<link>http://blog-aauw.org/2009/06/10/rape-isnt-a-game/#comment-3422</link>
		<dc:creator><![CDATA[Pia Guerrero]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 00:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog-aauw.org/?p=2782#comment-3422</guid>
		<description><![CDATA[I was married to a successful video game programmer. A leader in the industry proposed that the company he worked for make a game that included violence against women. He called a meeting with his team and they all agreed to not take the job. The company was still successful and continued to win awards and make cutting edge games. 

In my work with www.adiosbarbie.com I try to raise awareness around how media messages (in TV, film, online, in Ads, and in video games) have impact on how we not only view ourselves, but how others treat us. 

The military doesn&#039;t use video games to simulate combat for nothing! Just like guns and porn, these games should be more strictly regulated.]]></description>
		<content:encoded><![CDATA[<p>I was married to a successful video game programmer. A leader in the industry proposed that the company he worked for make a game that included violence against women. He called a meeting with his team and they all agreed to not take the job. The company was still successful and continued to win awards and make cutting edge games. </p>
<p>In my work with <a href="http://www.adiosbarbie.com" rel="nofollow">http://www.adiosbarbie.com</a> I try to raise awareness around how media messages (in TV, film, online, in Ads, and in video games) have impact on how we not only view ourselves, but how others treat us. </p>
<p>The military doesn&#8217;t use video games to simulate combat for nothing! Just like guns and porn, these games should be more strictly regulated.</p>
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		<title>By: Thefremen</title>
		<link>http://blog-aauw.org/2009/06/10/rape-isnt-a-game/#comment-3421</link>
		<dc:creator><![CDATA[Thefremen]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 21:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog-aauw.org/?p=2782#comment-3421</guid>
		<description><![CDATA[Thing is, we haven&#039;t even scratched the surface with Rapelay.  Guro loli porn manga is much more disturbing. Especially the scribblekid stuff.

Agree with author on some fronts, especially that there needs to be more education about how awful rape is and would add that people are suprisingly ignorant about how horrible torture is.]]></description>
		<content:encoded><![CDATA[<p>Thing is, we haven&#8217;t even scratched the surface with Rapelay.  Guro loli porn manga is much more disturbing. Especially the scribblekid stuff.</p>
<p>Agree with author on some fronts, especially that there needs to be more education about how awful rape is and would add that people are suprisingly ignorant about how horrible torture is.</p>
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		<title>By: Mandy</title>
		<link>http://blog-aauw.org/2009/06/10/rape-isnt-a-game/#comment-3420</link>
		<dc:creator><![CDATA[Mandy]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 20:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog-aauw.org/?p=2782#comment-3420</guid>
		<description><![CDATA[Valerie,
I agree with you about the importance of women speaking out. Last semester I took a class in which we created a cause marketing campaign against sexual assault on my college campus. As I delved more and more into the topic, I became convinced that reporting is one of the first stepping stones to addressing the issue of sexual assault on college campuses and beyond. The SAFER program has launched a project funded through an AAUW Community Action Grant that evaluates sexual asault policies on campuses nationwide. To learn more about the project visit http://www.safercampus.org/policies.html.

Julia,
Thanks for reminding us that this problem is not just here at home but also abroad. If you are interested in reading about AAUW fellow alumnae who have been working on the issues surrounding women’s rights internationally, I would recommend reading the profiles of Maria Herminia Graterol and Florence Adong. These can be accessed through the AAUW Blog at http://blog-aauw.org/category/fellowships-grants-and-awards/.

Holly,
The example you addressed on your blog of the Japanese Train Cafe is just one distressing example of Julia’s point about sexual assault on an international level. Thanks for the work you do through your site and the blog to raise awareness about street harassment! 

About the discussion between the boys and girls, I would like to think it was a very powerful and moving experience for everyone in the room, an experience made possible only through the creation of a trusting and safe environment where the students felt comfortable in speaking out.  The one sign for me that the message might have hit home was that eventually even the boys on the other side began to open up about their experiences both as victims and perpetrators of sexual assault. The one thing I found really discouraging is that the morning after the majority of the girls who had brought up their experiences were not comfortable reporting what had happened to them.]]></description>
		<content:encoded><![CDATA[<p>Valerie,<br />
I agree with you about the importance of women speaking out. Last semester I took a class in which we created a cause marketing campaign against sexual assault on my college campus. As I delved more and more into the topic, I became convinced that reporting is one of the first stepping stones to addressing the issue of sexual assault on college campuses and beyond. The SAFER program has launched a project funded through an AAUW Community Action Grant that evaluates sexual asault policies on campuses nationwide. To learn more about the project visit <a href="http://www.safercampus.org/policies.html" rel="nofollow">http://www.safercampus.org/policies.html</a>.</p>
<p>Julia,<br />
Thanks for reminding us that this problem is not just here at home but also abroad. If you are interested in reading about AAUW fellow alumnae who have been working on the issues surrounding women’s rights internationally, I would recommend reading the profiles of Maria Herminia Graterol and Florence Adong. These can be accessed through the AAUW Blog at <a href="http://blog-aauw.org/category/fellowships-grants-and-awards/" rel="nofollow">http://blog-aauw.org/category/fellowships-grants-and-awards/</a>.</p>
<p>Holly,<br />
The example you addressed on your blog of the Japanese Train Cafe is just one distressing example of Julia’s point about sexual assault on an international level. Thanks for the work you do through your site and the blog to raise awareness about street harassment! </p>
<p>About the discussion between the boys and girls, I would like to think it was a very powerful and moving experience for everyone in the room, an experience made possible only through the creation of a trusting and safe environment where the students felt comfortable in speaking out.  The one sign for me that the message might have hit home was that eventually even the boys on the other side began to open up about their experiences both as victims and perpetrators of sexual assault. The one thing I found really discouraging is that the morning after the majority of the girls who had brought up their experiences were not comfortable reporting what had happened to them.</p>
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		<title>By: Mnemosyne</title>
		<link>http://blog-aauw.org/2009/06/10/rape-isnt-a-game/#comment-3419</link>
		<dc:creator><![CDATA[Mnemosyne]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 20:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog-aauw.org/?p=2782#comment-3419</guid>
		<description><![CDATA[While I agree that the idea of making a video game explicitly about rape may not be in good taste, I disagree with your implied solution (that violence in video games should be replaced with &quot;female-friendly&quot; gameplay).  As a woman gamer, an undergraduate researcher on gender in video games, and as an advocate of free speech no matter what is being said, I would disagree with any sort of U.S. ban on RapeLay or industry-wide move toward less violence in video games.  

My reasoning includes, but is not limited to:

* I would of course discourage people from taking light of a game about sexual violence (such as RapeLay), but an all-out ban would violate our call for free speech.  It&#039;s the same thing with hate-speech: most civilized people reject it, but fair is fair, and even someone (or something) we find disgusting should have the ability to speak out.

* There is no--I repeat no--significant evidence that playing violent video games encourages violent acts.  To suggest otherwise is to deny one&#039;s use of good critical thinking: violent people are more likely to play violent video games; video games don&#039;t create violent people.  It&#039;s an issue of correlation, not causation.  Therefore, we have no evidence to suggest that playing a sexually violent video game will cause someone to become sexually violent toward a real person.  

And if you still aren&#039;t convinced, I&#039;d like you to keep in mind that most of the games U.S. Americans play are developed in Japan (and released there long before they are in the U.S. and the Europe/PAL region).  Yet, Japan&#039;s crime rates are significantly lower (to the nth degree) than crime rates here.  This is evidence, if not proof, that the issue of violence in video games and real-life violence is one of correlation and not causation.

Again, I want to make it clear that I&#039;m sensitive to your noble goal: making sexual violence less prevalent in U.S. society.  But I cannot, even as a woman, agree with your logic or your implied solution.]]></description>
		<content:encoded><![CDATA[<p>While I agree that the idea of making a video game explicitly about rape may not be in good taste, I disagree with your implied solution (that violence in video games should be replaced with &#8220;female-friendly&#8221; gameplay).  As a woman gamer, an undergraduate researcher on gender in video games, and as an advocate of free speech no matter what is being said, I would disagree with any sort of U.S. ban on RapeLay or industry-wide move toward less violence in video games.  </p>
<p>My reasoning includes, but is not limited to:</p>
<p>* I would of course discourage people from taking light of a game about sexual violence (such as RapeLay), but an all-out ban would violate our call for free speech.  It&#8217;s the same thing with hate-speech: most civilized people reject it, but fair is fair, and even someone (or something) we find disgusting should have the ability to speak out.</p>
<p>* There is no&#8211;I repeat no&#8211;significant evidence that playing violent video games encourages violent acts.  To suggest otherwise is to deny one&#8217;s use of good critical thinking: violent people are more likely to play violent video games; video games don&#8217;t create violent people.  It&#8217;s an issue of correlation, not causation.  Therefore, we have no evidence to suggest that playing a sexually violent video game will cause someone to become sexually violent toward a real person.  </p>
<p>And if you still aren&#8217;t convinced, I&#8217;d like you to keep in mind that most of the games U.S. Americans play are developed in Japan (and released there long before they are in the U.S. and the Europe/PAL region).  Yet, Japan&#8217;s crime rates are significantly lower (to the nth degree) than crime rates here.  This is evidence, if not proof, that the issue of violence in video games and real-life violence is one of correlation and not causation.</p>
<p>Again, I want to make it clear that I&#8217;m sensitive to your noble goal: making sexual violence less prevalent in U.S. society.  But I cannot, even as a woman, agree with your logic or your implied solution.</p>
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